There will be many people who read this book and assume that I am violently opposed to all video games. Nothing could be further from the truth. This is a book about video game addiction, not video games in themselves. Gaming can be an enjoyable pastime that brings friends and family together. Some of my greatest memories come from playing video games. Games have a great power for good, but also the potential for great harm. They can isolate people from one another and destroy relationships when gaming become an idol that consumes the life of those who worship them. The real world can easily be exchanged for a virtual one.
Distinguishing between video games and video game addiction can be difficult because many games are designed to be as addictive as possible. The failure to distinguish between the two ends up resulting in an all-or-nothing attitude where either video games are seen as inherently destructive or the crisis of video game addiction is ignored or dismissed since there are so many other addictions that are more dangerous.
The Mistakes of Video Game Critics
A large portion of the criticisms raised against video games come from people who have little or no experience actually playing them. The result is that the game becomes the object of criticism rather than the person who is addicted to them. This subtle move shifts the burden of responsibility from the addict to what he is addicted to. It is the same temptation that drives gun control legislation where the gun is seen at fault in the crime instead of all of the blame falling on the one who pulled the trigger. Just as guns do not fire themselves, games do not play themselves.
One of the more notorious critics of video games is Jack Thompson who compares violent video games to “murder simulators” that are training our children to kill. He argues that the vibrations of the controller when shooting are a form of behavior modification derived from the research of B. F. Skinner to condition us into thinking that shooting guns is pleasurable. But the reality is that controller vibration was invented as a gimmick to increase the immersiveness of games. The vast majority of gamers who are skilled at first-person shooter games turn off vibration because it interferes with their accuracy when aiming. You cannot maintain pinpoint thumbstick precision when the controller is constantly vibrating. The only people who keep vibration on are those who don’t know any better. The psychology of Skinner is at play in video game addiction, but not in the exact way he thinks.
But Thompson is correct in his realization that violent media can have a desensitizing effect, especially on children who have a difficult time distinguishing fantasy from reality. But if we are going to criticize violence in video games, we need to be equally critical of the fictional violence in movies and television. Railing against violence in video games is sometimes nothing more than an appeal to concerned parents to drum up political support before an election. Leland Yee was one such outspoken voice against violent video games until he went to prison for weapons trafficking.[1] While he claimed to be against violence in the virtual world, he apparently had no problem with violence in the real one. These voices are popular because they give added justification to parents who need to take away their children’s gaming collection because it is interfering with school: not only are these games addictive, but they also cause violence. Blaming the game also reinforces the belief that the problem is not with innocent little Johnny, but with the games that have corrupted him.
Another mistake that is made in critiquing video games is treating them as if they are mere toys for children. There was a time when this was true, but that day has long since passed. Video games have grown up with their player base and the average gamer is in his thirties. Games are designed to be as immersive as possible and every form of entertainment is a kind of escapism to flee from the pain and mundaneness of life. If we are going to criticize video games for promoting escapism, we need to be consistent and critique all digital entertainment and sporting events for this as well.[2] With the rise of virtual reality headsets, video games are becoming more immersive than ever. Games are captivating because they rely upon the suspension of disbelief which virtual reality does a better job of than traditional gaming. Virtual reality more easily allows you to pretend that you are entering a fantasy world where you are in control of your destiny. Many games are taking advantage of the increased graphical fidelity of modern game consoles by blurring the lines between pornography and video games and no Christian has any business playing these games.
Many of the criticisms raised against video game addiction do not understand the nature of this addiction. A large portion of video game addicts are in denial that they have any problem and many of those who admit they have a problem do not understand why they are addicted. I have discovered from my own experience that video game addiction revolves around four main components: community, identity, goal replacement, and pain numbing.
1. Community: Video game addiction is not so much a power fantasy as it is about being part of an online community. The main reason why addicts of massively multiplayer online games (MMOs) continue to renew their subscription is because not doing so would alienate them from all of the friends they have made while playing it. To leave the game would be to leave the community of their friends. They may not have many close friendships outside of gaming and to stop playing online games would be to abandon the closest relationships they have. We all need friendship to be complete and healthy human beings. We are made for community.[3]
2. Identity: Their identity as a person has become so closely associated with their online profile that to abandon online gaming would be to abandon part of who they are. Their value as a person is tied to the gaming achievements they have accomplished. This gives them a sense of self-worth and dignity because they have done what few others have. It is something that distinguishes them from everyone else and the record of their gaming achievements is uploaded to YouTube as proof of the great feats they have accomplished.
3. Goal Replacement: Video games provide an easy way to feel accomplished and gain satisfaction by overcoming obstacles. Video games are a surefire way to secure the release of dopamine that brings pleasure and temporary contentment. Video game addiction can become a replacement for accomplishing goals in real life by exchanging them for ones in a virtual world. This is especially appealing for those who struggle to accomplish goals in real life because of the rejection of others and the desire to be in control of their own destiny.
4. Pain Numbing: The easy release of dopamine through video games and other forms of entertainment numbs the pain of life by taking us out of this world and transporting us to another where we can forget about our problems. Rather than actually dealing with the root issues behind our misery, we run from them. The more time that the addict spends in this world of fantasy, the less time he has to be thinking about the miserable condition he finds himself in. For those who believe their condition is hopeless, video games may be the only way they can cope with the emotional pain they are experiencing.
The Mistakes of Video Game Addiction Therapists
In medicine, a wrong diagnosis can be fatal. If a disease is misdiagnosed, the prescribed cure can do more harm than good and the underlying cause of the disease is left untreated. The problem with secular video game addiction therapy is that it does not have the gospel. If the Christian message is true, then addiction is fundamentally a sin problem and the only solution for sin is the transforming power of the gospel. Only the gospel has the power to transform the heart of a rebel sinner into a worshiper of God. Video game addiction is not merely unhealthy and a poor use of time, but a sinful act of rebellion against God by turning something in creation into an idol and worshiping it instead of the one true God who alone is worthy of worship. The Apostle Paul writes:
For the wrath of God is revealed from heaven against all ungodliness and unrighteousness of men, who by their unrighteousness suppress the truth. For what can be known about God is plain to them, because God has shown it to them. For his invisible attributes, namely, his eternal power and divine nature, have been clearly perceived, ever since the creation of the world, in the things that have been made. So they are without excuse. For although they knew God, they did not honor him as God or give thanks to him, but they became futile in their thinking, and their foolish hearts were darkened. Claiming to be wise, they became fools, and exchanged the glory of the immortal God for images resembling mortal man and birds and animals and reptiles (Romans 1:18-23).
All sin is an exchange where we choose to worship something in creation rather than God for whom we were made. But if we choose not to worship God, we will worship something else because we are by nature worshipers. Worship is an identity before it is an activity.[4] Addiction is fundamentally a worship disorder.[5] Addicts are looking to creation to find lasting satisfaction instead of the creator who made them. Secular addiction therapy cannot deal with the root problem of rebellion against God, but can only treat symptoms. That is why it is essential that we deal with the underlying issue behind the addiction, otherwise, we will just be treating symptoms instead of addressing the heart issue causing the addiction. If we do not, then the addict may just be exchanging one addictive behavior for another.
The only lasting cure for addiction is trusting in Jesus Christ and repentance from sin. We are in need of not only a new set of behaviors, we need a new heart and a new nature. It is our heart that determines our desires: “For out of the heart come evil thoughts, murder, adultery, sexual immorality, theft, false witness, slander” (Matt 15:19). We must be born again. We need God to take out our heart of stone and give us a heart of flesh (Ezek 36:26-27). And this only happens through the proclamation of the good news about Jesus (Jas 1:18). What people ultimately need is for Jesus Christ to give them a new heart to conquer the cravings of sin. For those who are already Christians, they must cultivate a deeper love for Christ and a deeper lover for others. Addiction is inherently selfish because it flows from self-directed love rather than the other-centered love displayed in Christ’s giving of himself for sinners. The key for change is found in union and communion with Christ as we learn to find our joy in him instead of the fleeting pleasures of sin (Heb 11:25).
The Purpose of This Book
I write this book to serve as a warning and to share with you how the gospel liberates us from the bondage of addiction. It is written for those who know they need help and for friends and parents of those who are addicts. It is also designed to help Christian counselors understand how video game addiction works and how to apply the transforming power of the gospel to those who are held captive by it. While the main focus of this book is devoted to helping those who are addicted to gaming, the same biblical principles can be used to treat any addiction.
I admit that I am not an original thinker. This book is filled with many quotations from the Puritans which God used to help change my heart and rediscover the beauty of Christ. You should not have to read hundreds of books to glean the best sayings from the wisest Christians of the past. Because most gamers are not readers, the many quotations throughout this book are designed to help make up for the lost time not spent reading the best writings of Christians.
Video game addiction is alluring because it promises membership in a community, but the gospel gives us a family in the church with whom we will be forever. Gaming promises us an online identity in which we can boast, but Christians find their identity in Christ with whom they are inseparably united. Games can give us the illusion of accomplishing goals, but God has given to each Christian a vocation in which they are called to further advance the kingdom of Christ instead of building their own. Addiction promises to numb our pain, but this numbing sensation can only last for so long. One day you must wake up and face the consequences of your poor decisions. But in Christ, we find lasting satisfaction through the worship of him alone.
A Word to Video Game Developers
Please do not misinterpret this book to mean that you need to quit your job. You have an obligation to provide for your family and be salt and light in a dying world. We need more Christians in the video game industry, not less. How can there ever be a reformation of the entertainment industry if Christians flee it? You have an opportunity to speak truth to a large audience and build friendships with those in need of Christ. Video games can be an enjoyable social experience that brings people together.
While you may not be personally responsible for those who turn your products into idols, you have an obligation to avoid manipulative and exploitative game design decisions that prey on the addictive behaviors of certain gamers. Each of us is responsible before God for our own sins, but we should not do anything that causes someone else to sin. As Jesus said, “Whoever causes one of these little ones who believe in me to sin, it would be better for him to have a great millstone fastened around his neck and to be drowned in the depth of the sea” (Matt 18:6). Instead of designing games that glorify violence and sexual immorality, design games that capture the themes of Scripture and tell compelling stories.
Make more family-friendly games that are appropriate for all ages. Make games that create social experiences. Do not exploit your fan base and always treat your customers with respect. The Skinner box that takes advantage of them needs to stay dead and buried. The only hope for them and for us is the transforming power of God’s grace and I pray that this work will be used by God to help you see what is of eternal value and what is not. May God use this book to help you find hope in Christ instead of in games which are passing away.
[1]See the article “Former State Sen. Leland Yee Sent to Prison for 5 Years in Gun-Running, ‘Shrimp Boy’ Case” at http://www.polygon.com.
[2]Both of these are combined in the world of professional gaming which is becoming a billion-dollar industry. See the National Geographic documentary StarCraft: World Cyber Games 2005. For a list of some of the prize pools, see http://www.esportsearnings.com.
[3]See the video “Addiction” by Kurzgesagt – In a Nutshell on YouTube.
[4]See the article “Worship Everyday” by Paul David Tripp at http://www.paultripp.com.
[5]See the article “Redeemed Rebels: A Biblical Approach to Addiction” by Jeff Durbin at http://chalcedon.edu.